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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FRDGBuilder > API/Runtime/RenderCore/FRDGBuilder/AddTextureTransition
References
| Module | RenderCore |
| Header | /Engine/Source/Runtime/RenderCore/Private/RenderGraphBuilder.cpp |
| Include | #include "RenderGraphBuilder.cpp" |
template<typename FilterSubresourceLambdaType>
void AddTextureTransition
(
FRDGTexture * Texture,
FRDGTextureSubresourceState & StateBefore,
FRDGTextureSubresourceState & StateAfter,
FilterSubresourceLambdaType && FilterSubresourceLambda
)