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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FRDGBuilder
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddTextureTransition
(
FRDGTextureRef Texture, |
RenderGraphBuilder.h | ||
void AddTextureTransition
(
FRDGTexture* Texture, |
|||
void AddTextureTransition
(
FRDGTextureRef Texture, |
RenderGraphBuilder.h |
AddTextureTransition(FRDGTextureRef, FRDGTextureSubresourceState &, FRDGTextureSubresourceState &)
| Name | AddTextureTransition |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/RenderGraphBuilder.h |
| Include Path | #include "RenderGraphBuilder.h" |
void AddTextureTransition
(
FRDGTextureRef Texture,
FRDGTextureSubresourceState & StateBefore,
FRDGTextureSubresourceState & StateAfter
)
AddTextureTransition(FRDGTexture *, FRDGTextureSubresourceState &, FRDGTextureSubresourceState &, FilterSubresourceLambdaType &&)
| Name | AddTextureTransition |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Private/RenderGraphBuilder.cpp |
| Include Path | #include "RenderGraphBuilder.cpp" |
template<typename FilterSubresourceLambdaType>
void AddTextureTransition
(
FRDGTexture * Texture,
FRDGTextureSubresourceState & StateBefore,
FRDGTextureSubresourceState & StateAfter,
FilterSubresourceLambdaType && FilterSubresourceLambda
)
AddTextureTransition(FRDGTextureRef, FRDGTextureSubresourceState &, FRDGTextureSubresourceState &, FilterSubresourceLambdaType &&)
| Name | AddTextureTransition |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/RenderGraphBuilder.h |
| Include Path | #include "RenderGraphBuilder.h" |
template<typename FilterSubresourceLambdaType>
void AddTextureTransition
(
FRDGTextureRef Texture,
FRDGTextureSubresourceState & StateBefore,
FRDGTextureSubresourceState & StateAfter,
FilterSubresourceLambdaType && FilterSubresourceLambda
)