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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FRDGBuilder > API/Runtime/RenderCore/FRDGBuilder/AddPass
References
| Module | RenderCore |
| Header | /Engine/Source/Runtime/RenderCore/Public/RenderGraphBuilder.inl |
| Include | #include "RenderGraphBuilder.inl" |
template<typename ExecuteLambdaType>
FRDGPass * AddPass
(
FRDGEventName && Name,
const FShaderParametersMetadata * ParametersMetadata,
const void * ParameterStruct,
ERDGPassFlags Flags,
ExecuteLambdaType && ExecuteLambda
)