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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FRDGBuilder > API/Runtime/RenderCore/FRDGBuilder/AddPass
References
| Module | RenderCore |
| Header | /Engine/Source/Runtime/RenderCore/Public/RenderGraphBuilder.h |
| Include | #include "RenderGraphBuilder.h" |
| Source | /Engine/Source/Runtime/RenderCore/Public/RenderGraphBuilder.inl |
template<typename ExecuteLambdaType>
FRDGPassRef AddPass
&40;
FRDGEventName && Name,
const FShaderParametersMetadata &42; ParametersMetadata,
const void &42; ParameterStruct,
ERDGPassFlags Flags,
ExecuteLambdaType && ExecuteLambda
&41;
Remarks
Adds a lambda pass to the graph with a runtime-generated parameter struct.