Navigation
API > API/Runtime > API/Runtime/RenderCore
| Name | FRDGAsyncScatterUploadBuffer |
| Type | class |
| Header File | /Engine/Source/Runtime/RenderCore/Public/UnifiedBuffer.h |
| Include Path | #include "UnifiedBuffer.h" |
Syntax
class FRDGAsyncScatterUploadBuffer
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ScatterBuffer | TRefCountPtr< FRDGPooledBuffer > | UnifiedBuffer.h | ||
| UploadBuffer | TRefCountPtr< FRDGPooledBuffer > | UnifiedBuffer.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRDGScatterUploader * Begin
(
FRDGBuilder& GraphBuilder, |
Init with pre-existing destination index data, performs a bulk-copy. | UnifiedBuffer.h | |
FRDGScatterUploader * BeginPreSized
(
FRDGBuilder& GraphBuilder, |
Init with presized num scatters, expecting each to be set at a later point. | UnifiedBuffer.h | |
void End
(
FRDGBuilder& GraphBuilder, |
UnifiedBuffer.h | ||
uint32 GetNumBytes() |
UnifiedBuffer.h | ||
void Release() |
UnifiedBuffer.h |