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API > API/Runtime > API/Runtime/RenderCore
| Name | FRDGAllocator |
| Type | class |
| Header File | /Engine/Source/Runtime/RenderCore/Public/RenderGraphAllocator.h |
| Include Path | #include "RenderGraphAllocator.h" |
Syntax
class FRDGAllocator
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| RenderGraphAllocator.h | |||
FRDGAllocator
(
FRDGAllocator&& |
RenderGraphAllocator.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FRDGAllocator() |
RenderGraphAllocator.h |
Classes
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| AllocatorTLSSlot | uint32 | RenderGraphAllocator.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| MemStack | FMemStackBase | RenderGraphAllocator.h | ||
| Objects | TArray< FObject * > | RenderGraphAllocator.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
T * Alloc
(
TArgs&&... Args |
Allocates and constructs an object and tracks it for destruction. | RenderGraphAllocator.h | |
void * Alloc
(
uint64 SizeInBytes, |
Allocates raw memory. | RenderGraphAllocator.h | |
T * AllocNoDestruct
(
TArgs&&... Args |
Allocates a C++ object with no destructor tracking (dangerous!). | RenderGraphAllocator.h | |
PODType * AllocUninitialized
(
uint64 Count |
Allocates an uninitialized type without destructor tracking. | RenderGraphAllocator.h | |
int32 GetByteCount() |
RenderGraphAllocator.h | ||
void ReleaseAll() |
RenderGraphAllocator.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FRDGAllocator & GetTLS() |
RenderGraphAllocator.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRDGAllocator & operator=
(
FRDGAllocator&& |
RenderGraphAllocator.h |