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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FPooledRenderTargetDesc
References
| Module | RenderCore |
| Header | /Engine/Source/Runtime/RenderCore/Public/RendererInterface.h |
| Include | #include "RendererInterface.h" |
static FPooledRenderTargetDesc Create2DArrayDesc
&40;
FIntPoint InExtent,
EPixelFormat InFormat,
const FClearValueBinding & InClearValue,
ETextureCreateFlags InFlags,
ETextureCreateFlags InTargetableFlags,
bool bInForceSeparateTargetAndShaderResource,
uint16 InArraySize,
uint8 InNumMips,
bool InAutowritable,
bool InCreateRTWriteMask,
bool InCreateFmask
&41;
Remarks
Factory function to create 2D array texture description
Parameters
| Name | Description |
|---|---|
| InFlags | bit mask combined from elements of ETextureCreateFlags e.g. TexCreate_UAV |