Navigation
API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FPixelShaderUtils
References
| Module | RenderCore |
| Header | /Engine/Source/Runtime/RenderCore/Public/PixelShaderUtils.h |
| Include | #include "PixelShaderUtils.h" |
| Source | /Engine/Source/Runtime/RenderCore/Private/PixelShaderUtils.cpp |
static void InitFullscreenMultiviewportPipelineState
&40;
FRHICommandList & RHICmdList,
const FGlobalShaderMap &42; GlobalShaderMap,
const TShaderRef< FShader > & PixelShader,
FGraphicsPipelineStateInitializer & GraphicsPSOInit
&41;
Remarks
Initialize a pipeline state object initializer with almost all the basics required to do a full multi-viewport pass.