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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FPixelShaderUtils
References
| Module | RenderCore |
| Header | /Engine/Source/Runtime/RenderCore/Public/PixelShaderUtils.h |
| Include | #include "PixelShaderUtils.h" |
template<typename TShaderClass>
static void DrawFullscreenInstancedMultiViewportPixelShader
&40;
FRHICommandList & RHICmdList,
const FGlobalShaderMap &42; GlobalShaderMap,
const TShaderRef< TShaderClass > & PixelShader,
const typename TShaderClass::FParameters & Parameters,
TArrayView< FIntRect const > Viewports,
FRHIBlendState &42; BlendState,
FRHIRasterizerState &42; RasterizerState,
FRHIDepthStencilState &42; DepthStencilState,
uint32 StencilRef
&41;
Remarks
Dispatch a full screen pixel shader to rhi command list with its parameters, covering several views at once.