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Describes a particular combination of shaders.
| Name | FPermutation |
| Type | struct |
| Header File | /Engine/Source/Runtime/RenderCore/Public/PipelineCacheUtilities.h |
| Include Path | #include "PipelineCacheUtilities.h" |
Syntax
struct FPermutation
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Slots | int32 | Each frequency holds an index of shaders in StableArray. | PipelineCacheUtilities.h |