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Shader parameters used to write to write a GPU message.
| Name | FParameters |
| Type | class |
| Header File | /Engine/Source/Runtime/RenderCore/Public/GPUMessaging.h |
| Include Path | #include "GPUMessaging.h" |
Syntax
class FParameters
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FParameters
- FParameters
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FParameters() |
GPUMessaging.h |
Structs
| Name | Remarks |
|---|---|
| FTypeInfo | |
| zzFirstMemberId | |
| zzNextMemberIdGPUMessageDataBuffer | |
| zzNextMemberIdGPUMessageDataBufferSize |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| zzFuncPtr | void * | GPUMessaging.h | |
| zzLastMemberId | zzNextMemberIdGPUMessageDataBufferSize | GPUMessaging.h | |
| zzMemberFunc | zzFuncPtr(*) | GPUMessaging.h | |
| zzMemberIdGPUMessageDataBuffer | zzFirstMemberId | GPUMessaging.h | |
| zzMemberIdGPUMessageDataBufferSize | zzNextMemberIdGPUMessageDataBuffer | GPUMessaging.h | |
| zzTThisStruct | FParameters | GPUMessaging.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| GPUMessageDataBuffer | TShaderResourceParameterTypeInfo< FRDGBufferUAV * >::TAlignedType | GPUMessaging.h | ||
| GPUMessageDataBufferSize | TShaderParameterTypeInfo< uint32 >::TAlignedType | GPUMessaging.h |
Functions
Public
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FUniformBufferRHIRef CreateUniformBuffer
(
const FParameters& InContents, |
GPUMessaging.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzFirstMemberId, |
GPUMessaging.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdGPUMessageDataBuffer, |
GPUMessaging.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdGPUMessageDataBufferSize, |
GPUMessaging.h | ||
static TArray< FShaderParametersMetadata::FMember > zzGetMembers() |
GPUMessaging.h |