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Descriptor of a shader map. This concept exists in run time, so this class describes the information stored in the library for a particular FShaderMap
| Name | FIoStoreShaderMapEntry |
| Type | struct |
| Header File | /Engine/Source/Runtime/RenderCore/Public/ShaderCodeArchive.h |
| Include Path | #include "ShaderCodeArchive.h" |
Syntax
struct FIoStoreShaderMapEntry
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| NumShaders | uint32 | Number of shaders in this shader map. | ShaderCodeArchive.h | |
| ShaderIndicesOffset | uint32 | Offset to an the first shader index referenced by this shader map in the array of shader indices. | ShaderCodeArchive.h |