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Descriptor of a group of shaders compressed together. This groups already deduplicated, and possibly unrelated, shaders, so this is a distinct concept from a shader map.
| Name | FIoStoreShaderGroupEntry |
| Type | struct |
| Header File | /Engine/Source/Runtime/RenderCore/Public/ShaderCodeArchive.h |
| Include Path | #include "ShaderCodeArchive.h" |
Syntax
struct FIoStoreShaderGroupEntry
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CompressedSize | uint32 | Compressed size of the whole group. | ShaderCodeArchive.h | |
| NumShaders | uint32 | Number of shaders in this group. | ShaderCodeArchive.h | |
| ShaderIndicesOffset | uint32 | Offset to an the first shader index referenced by this group in the array of shader indices. | ShaderCodeArchive.h | |
| UncompressedSize | uint32 | Uncompressed size of the whole group. | ShaderCodeArchive.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsGroupCompressed() |
Some groups can be stored uncompressed if their compression wasn't beneficial (this is very vell possible, for groups that contain only one small shader. | ShaderCodeArchive.h |