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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FIoStoreShaderCodeArchive
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool PreloadShaderMap
(
int32 ShaderMapIndex, |
ShaderCodeArchive.h | ||
virtual bool PreloadShaderMap
(
int32 ShaderMapIndex, |
ShaderCodeArchive.h |
PreloadShaderMap(int32, FGraphEventArray &)
| Name | PreloadShaderMap |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/ShaderCodeArchive.h |
| Include Path | #include "ShaderCodeArchive.h" |
| Source | /Engine/Source/Runtime/RenderCore/Private/ShaderCodeArchive.cpp |
virtual bool PreloadShaderMap
(
int32 ShaderMapIndex,
FGraphEventArray & OutCompletionEvents
)
PreloadShaderMap(int32, FCoreDelegates::FAttachShaderReadRequestFunc)
| Name | PreloadShaderMap |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/ShaderCodeArchive.h |
| Include Path | #include "ShaderCodeArchive.h" |
| Source | /Engine/Source/Runtime/RenderCore/Private/ShaderCodeArchive.cpp |
virtual bool PreloadShaderMap
(
int32 ShaderMapIndex,
FCoreDelegates::FAttachShaderReadRequestFunc AttachShaderReadRequestFunc
)