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Helper task to initialize a static resource on the render thread.
| Name | FInitStaticResourceRenderThreadTask |
| Type | class |
| Header File | /Engine/Source/Runtime/RenderCore/Public/RHIStaticStates.h |
| Include Path | #include "RHIStaticStates.h" |
Syntax
class FInitStaticResourceRenderThreadTask
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FInitStaticResourceRenderThreadTask
(
void(*)() InDoConstruct, |
RHIStaticStates.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DoConstruct | void(* | RHIStaticStates.h | ||
| Event | FScopedEvent & | RHIStaticStates.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void DoTask
(
ENamedThreads::Type CurrentThread, |
RHIStaticStates.h | ||
ENamedThreads::Type GetDesiredThread() |
RHIStaticStates.h | ||
TStatId GetStatId() |
RHIStaticStates.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static ESubsequentsMode::Type GetSubsequentsMode() |
RHIStaticStates.h |