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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FHeuristicSettings
References
| Module | RenderCore |
| Header | /Engine/Source/Runtime/RenderCore/Public/DynamicRenderScaling.h |
| Include | #include "DynamicRenderScaling.h" |
| Source | /Engine/Source/Runtime/RenderCore/Private/DynamicRenderScaling.cpp |
float EstimateTimeFactor
&40;
float CurrentResolutionFraction,
float NewResolutionFraction
&41; const
Remarks
Returns how much the GPU time should scale between two different resolution fraction.