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API > API/Runtime > API/Runtime/RenderCore
References
| Module | RenderCore |
| Header | /Engine/Source/Runtime/RenderCore/Public/GlobalRenderResources.h |
| Include | #include "GlobalRenderResources.h" |
Syntax
class FGlobalDynamicVertexBuffer
Remarks
A system for dynamically allocating GPU memory for vertices.
Functions
| Type | Name | Description | |
|---|---|---|---|
| FAllocation | Allocate
(
uint32 SizeInBytes |
Allocates space in the global vertex buffer. | |
| FAllocation | Allocate
(
FRHICommandListBase& RHICmdList, |
Allocates space in the global vertex buffer. | |
| void | Commit () |
Commits allocated memory to the GPU. | |
| void | Commit
(
FRHICommandListBase& RHICmdList |
Commits allocated memory to the GPU. | |
| void | |||
| bool | Returns true if log statements should be made because we exceeded GMaxVertexBytesAllocatedPerFrame |
Typedefs
| Name | Description |
|---|---|
| FAllocation |