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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FGlobalDynamicReadBuffer > API/Runtime/RenderCore/FGlobalDynamicReadBuffer/Commit
References
| Module | RenderCore |
| Header | /Engine/Source/Runtime/RenderCore/Public/DynamicBufferAllocator.h |
| Include | #include "DynamicBufferAllocator.h" |
| Source | /Engine/Source/Runtime/RenderCore/Private/DynamicBufferAllocator.cpp |
void Commit
&40;
FRHICommandListBase & RHICmdList
&41;
Remarks
Commits allocated memory to the GPU. WARNING: Once this buffer has been committed to the GPU, allocations remain valid only until the next call to Allocate!