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API > API/Runtime > API/Runtime/RenderCore
| |
|
| Name |
FGlobalDynamicIndexBufferAllocationEx |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/RenderCore/Public/GlobalRenderResources.h |
| Include Path |
#include "GlobalRenderResources.h" |
Syntax
struct FGlobalDynamicIndexBufferAllocationEx : public FGlobalDynamicIndexBufferAllocation
Inheritance Hierarchy
Constructors
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| IndexStride |
uint32 |
The allocation stride (2 or 4 bytes). |
GlobalRenderResources.h |
|
| MaxUsedIndex |
uint32 |
The maximum value of the indices used. |
GlobalRenderResources.h |
|
| NumIndices |
uint32 |
The number of indices allocated. |
GlobalRenderResources.h |
|
Functions
Public