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Additional compilation settings that can be configured by each FMaterial instance before compilation
| Name | FExtraShaderCompilerSettings |
| Type | struct |
| Header File | /Engine/Source/Runtime/RenderCore/Public/ShaderCompilerCore.h |
| Include Path | #include "ShaderCompilerCore.h" |
Syntax
struct FExtraShaderCompilerSettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bDumpAll | bool | ShaderCompilerCore.h | ||
| bExtractShaderSource | bool | ShaderCompilerCore.h | ||
| bMobileMultiView | bool | ShaderCompilerCore.h | ||
| bSaveCompilerStatsFiles | bool | ShaderCompilerCore.h | ||
| GPUTarget | FString | ShaderCompilerCore.h | ||
| OfflineCompiler | EOfflineShaderCompilerType | ShaderCompilerCore.h | ||
| OfflineCompilerPath | FString | ShaderCompilerCore.h |