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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FDynamicAllocReadBuffer > API/Runtime/RenderCore/FDynamicAllocReadBuffer/Unlock
References
| Module | RenderCore |
| Header | /Engine/Source/Runtime/RenderCore/Public/DynamicBufferAllocator.h |
| Include | #include "DynamicBufferAllocator.h" |
void Unlock
&40;
FRHICommandListBase & RHICmdList
&41;
Remarks
Unocks the buffer so the GPU may read from it.