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API > API/Runtime > API/Runtime/RenderCore
References
| Module | RenderCore |
| Header | /Engine/Source/Runtime/RenderCore/Public/ShaderParameterMacros.h |
| Include | #include "ShaderParameterMacros.h" |
Syntax
struct FDepthStencilBinding
Remarks
Render graph information about how to bind a depth-stencil render target.
Constructors
| Type | Name | Description | |
|---|---|---|---|
FDepthStencilBinding
(
FRDGTexture* InTexture, |
|||
FDepthStencilBinding
(
FRDGTexture* InTexture, |
Creates a render target binding informations for a depth/stencil texture. |
Functions
| Type | Name | Description | |
|---|---|---|---|
| bool | CanMergeBefore
(
const FDepthStencilBinding& Other |
Whether we can merge a render pass using Other into a render pass using this depth stencil binding. | |
| ERenderTargetLoadAction | |||
| FExclusiveDepthStencil | |||
| ERenderTargetLoadAction | |||
| FRDGTexture * | GetTexture () |
||
| void | SetDepthLoadAction
(
ERenderTargetLoadAction InAction |
||
| void | SetDepthStencilAccess
(
FExclusiveDepthStencil InAccess |
||
| void | SetStencilLoadAction
(
ERenderTargetLoadAction InAction |
||
| void | SetTexture
(
FRDGTexture* InTexture |