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API > API/Runtime > API/Runtime/RenderCore
References
| Module | RenderCore |
| Header | /Engine/Source/Runtime/RenderCore/Public/RenderGraphUtils.h |
| Include | #include "RenderGraphUtils.h" |
Syntax
namespace FComputeShaderUtils
{
static FComputeShaderUtils::kGolden2DGroupSize = 8;
}
Remarks
Ideal size of group size 8x8 to occupy at least an entire wave on GCN, two warp on Nvidia.