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API > API/Runtime > API/Runtime/RenderCore
References
| Module | RenderCore |
| Header | /Engine/Source/Runtime/RenderCore/Public/RenderGraphUtils.h |
| Include | #include "RenderGraphUtils.h" |
Syntax
namespace FComputeShaderUtils
{
static FComputeShaderUtils::WrappedGroupStride = 128;
}
Remarks
Constant stride used when wrapping too large 1D dispatches using GetGroupCountWrapped, selected as 128 appears to be the lowest common denominator for mobile (GLES 3.1). For PC (with ~64k groups / dimension) this yields ~8M groups (500M threads @ group size 64) before even wrapping into Z. NOTE: this value must match WRAPPED_GROUP_STRIDE in ComputeShaderUtils.ush