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API > API/Runtime > API/Runtime/RenderCore
References
| Module | RenderCore |
| Header | /Engine/Source/Runtime/RenderCore/Public/RenderGraphUtils.h |
| Include | #include "RenderGraphUtils.h" |
namespace FComputeShaderUtils
{
namespace Private
{
template<typename TShaderClass>
void FComputeShaderUtils&58;&58;Private&58;&58;AfterDispatch
&40;
FRHIComputeCommandList & RHICmdList,
const TShaderRef< TShaderClass > & ComputeShader
&41;
}
}