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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FComputeShaderUtils__AddPass
References
| Module | RenderCore |
| Header | /Engine/Source/Runtime/RenderCore/Public/RenderGraphUtils.h |
| Include | #include "RenderGraphUtils.h" |
namespace FComputeShaderUtils
{
template<typename TShaderClass>
FRDGPassRef FComputeShaderUtils&58;&58;AddPass
&40;
FRDGBuilder & GraphBuilder,
FRDGEventName && PassName,
const TShaderRef< TShaderClass > & ComputeShader,
typename TShaderClass::FParameters &42; Parameters,
FIntVector GroupCount
&41;
}