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API > API/Runtime > API/Runtime/RenderCore
| Name | FCompactFullName |
| Type | struct |
| Header File | /Engine/Source/Runtime/RenderCore/Public/ShaderCodeLibrary.h |
| Include Path | #include "ShaderCodeLibrary.h" |
Syntax
struct FCompactFullName
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ObjectClassAndPath | TArray< FName, TInlineAllocator< 16 > > | ShaderCodeLibrary.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AppendString
(
FStringBuilderBase& Out |
ShaderCodeLibrary.h | ||
void AppendString
(
FAnsiStringBuilderBase& Out |
ShaderCodeLibrary.h | ||
void ParseFromString
(
const FStringView& Src |
ShaderCodeLibrary.h | ||
void SetCompactFullNameFromObject
(
UObject* InDepObject |
Used to set up some compact FName paths for the FCompactFullName | ShaderCodeLibrary.h | |
FString ToString() |
ShaderCodeLibrary.h | ||
FString ToStringPathOnly() |
ShaderCodeLibrary.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FCompactFullName& Other |
ShaderCodeLibrary.h |