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API > API/Runtime > API/Runtime/RenderCore
Inheritance Hierarchy
- FShader
- FGlobalShader
- FAYUVConvertPS
References
| Module | RenderCore |
| Header | /Engine/Source/Runtime/RenderCore/Public/MediaShaders.h |
| Include | #include "MediaShaders.h" |
Syntax
class FAYUVConvertPS : public FGlobalShader
Remarks
Pixel shader to convert an AYUV texture to RGBA.
This shader expects a single texture consisting of a N x M array of pixels in AYUV format. Each pixel is encoded as four consecutive unsigned chars with the following layout: [V0 U0 Y0 A0][V1 U1 Y1 A1]..
Constructors
| Type | Name | Description | |
|---|---|---|---|
FAYUVConvertPS
(
const ShaderMetaType::CompiledShaderInitializerType& Initializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| FShader * | ConstructCompiledInstance
(
const typename FShader::CompiledShaderInitializerType& Initializer |
||
| FShader * | |||
| RENDERCORE_API ShaderMetaType & | |||
| RENDERCORE_API const FTypeLayoutDesc & | |||
| void | ModifyCompilationEnvironmentImpl
(
const FShaderPermutationParameters& Parameters, |
||
| void | SetParameters
(
FRHIBatchedShaderParameters& BatchedParameters, |
||
| bool | ShouldCompilePermutationImpl
(
const FShaderPermutationParameters& Parameters |
||
| RENDERCORE_API FTypeLayoutDesc & |
Classes
| Type | Name | Description | |
|---|---|---|---|
| InternalLinkType |
Typedefs
| Name | Description |
|---|---|
| DerivedType | |
| InternalBaseType | |
| ShaderMapType | |
| ShaderMetaType |
Constants
| Name | Description |
|---|---|
| CounterBase | |
| InterfaceType | |
| ShaderTypeRegistration |