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Enumeration of the priority assigned to a given virtual texture producer. Must match EVTProducerPriority in RenderCore (they are duplicate because RenderCore cannot declare UENUMs)
| Name | EVTProducerPriority |
| Type | enum |
| Header File | /Engine/Source/Runtime/RenderCore/Public/VirtualTextureEnum.h |
| Include Path | #include "VirtualTextureEnum.h" |
Syntax
enum EVTProducerPriority
{
Lowest = 0,
Lower,
Low,
BelowNormal,
Normal,
AboveNormal,
High,
Highest,
UMETA =(Hidden),
}
Values
| Name | Remarks |
|---|---|
| Lowest | |
| Lower | |
| Low | |
| BelowNormal | |
| Normal | |
| AboveNormal | |
| High | |
| Highest | |
| UMETA |