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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
float EV100ToLuminance
(
float EV100 |
RenderUtils.h | ||
float EV100ToLuminance
(
float LuminanceMax, |
LuminanceMax is the amount of light that will cause the sensor to saturate at EV100. | RenderUtils.h |
EV100ToLuminance(float)
| Name | EV100ToLuminance |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/RenderUtils.h |
| Include Path | #include "RenderUtils.h" |
float EV100ToLuminance
(
float EV100
)
EV100ToLuminance(float, float)
Description
LuminanceMax is the amount of light that will cause the sensor to saturate at EV100. See also https://en.wikipedia.org/wiki/Film_speed and https://en.wikipedia.org/wiki/Exposure_value for more info.
| Name | EV100ToLuminance |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/RenderUtils.h |
| Include Path | #include "RenderUtils.h" |
float EV100ToLuminance
(
float LuminanceMax,
float EV100
)