Navigation
API > API/Runtime > API/Runtime/RenderCore
| |
|
| Name |
EShaderResourceUsageFlags |
| Type |
enum |
| Header File |
/Engine/Source/Runtime/RenderCore/Public/ShaderCore.h |
| Include Path |
#include "ShaderCore.h" |
Syntax
enum EShaderResourceUsageFlags
{
None = 0,
GlobalUniformBuffer = 1 << 0,
BindlessResources = 1 << 1,
BindlessSamplers = 1 << 2,
RootConstants = 1 << 3,
NoDerivativeOps = 1 << 4,
ShaderBundle = 1 << 5,
DiagnosticBuffer = 1 << 6,
}
Values
| Name |
Remarks |
| None |
|
| GlobalUniformBuffer |
|
| BindlessResources |
|
| BindlessSamplers |
|
| RootConstants |
|
| NoDerivativeOps |
|
| ShaderBundle |
|
| DiagnosticBuffer |
|