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Flags to annotate a render graph texture.
| Name | ERDGTextureFlags |
| Type | enum |
| Header File | /Engine/Source/Runtime/RenderCore/Public/RenderGraphDefinitions.h |
| Include Path | #include "RenderGraphDefinitions.h" |
Syntax
enum ERDGTextureFlags
{
None = 0,
MultiFrame = 1 << 0,
SkipTracking = 1 << 1,
ForceImmediateFirstBarrier = 1 << 2,
MaintainCompression = 1 << 3,
}
Values
| Name | Remarks |
|---|---|
| None | |
| MultiFrame | Tag the texture to survive through frame, that is important for multi GPU alternate frame rendering. |
| SkipTracking | The buffer is ignored by RDG tracking and will never be transitioned. |
| ForceImmediateFirstBarrier | When set, RDG will perform its first barrier without splitting. |
| MaintainCompression | Prevents metadata decompression on this texture. |