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Use r.DrawDenormalizedQuadMode to override the function call setting (quick way to see if an artifact is caused by this optimization)
| Name | EDrawRectangleFlags |
| Type | enum |
| Header File | /Engine/Source/Runtime/RenderCore/Public/RendererInterface.h |
| Include Path | #include "RendererInterface.h" |
Syntax
enum EDrawRectangleFlags
{
EDRF_Default,
EDRF_UseTriangleOptimization,
EDRF_UseTesselatedIndexBuffer,
}
Values
| Name | Remarks |
|---|---|
| EDRF_Default | Rectangle is created by 2 triangles (diagonal can cause some slightly less efficient shader execution), this is the default as it has no artifacts. |
| EDRF_UseTriangleOptimization | |
| EDRF_UseTesselatedIndexBuffer |