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Model how the GPU costs of a budget scales with a ResolutionFraction.
| Name | DynamicRenderScaling::EHeuristicModel |
| Type | enum |
| Header File | /Engine/Source/Runtime/RenderCore/Public/DynamicRenderScaling.h |
| Include Path | #include "DynamicRenderScaling.h" |
Syntax
namespace DynamicRenderScaling
{
enum EHeuristicModel
{
Unknown,
Linear,
Quadratic,
}
}
Values
| Name | Remarks |
|---|---|
| Unknown | |
| Linear | GPU cost scales linearly to the ResolutionFraction. |
| Quadratic | GPU cost scales quadratically to the ResolutionFraction. |