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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ClearUnusedGraphResources
(
const TShaderRef< TShaderClass >& Shader, |
RenderGraphUtils.h | ||
void ClearUnusedGraphResources
(
const TShaderRef< TShaderClass >& Shader, |
RenderGraphUtils.h | ||
void ClearUnusedGraphResources
(
const TShaderRef< TShaderClassA >& ShaderA, |
RenderGraphUtils.h |
ClearUnusedGraphResources(const TShaderRef< TShaderClass > &, typename TShaderClass::FParameters *, std::initializer_list< FRDGResourceRef >)
| Name | ClearUnusedGraphResources |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/RenderGraphUtils.h |
| Include Path | #include "RenderGraphUtils.h" |
template<typename TShaderClass>
void ClearUnusedGraphResources
(
const TShaderRef< TShaderClass > & Shader,
typename TShaderClass::FParameters * InoutParameters,
std::initializer_list< FRDGResourceRef > ExcludeList
)
ClearUnusedGraphResources(const TShaderRef< TShaderClass > &, const FShaderParametersMetadata , typename TShaderClass::FParameters , std::initializer_list< FRDGResourceRef >)
| Name | ClearUnusedGraphResources |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/RenderGraphUtils.h |
| Include Path | #include "RenderGraphUtils.h" |
template<typename TShaderClass>
void ClearUnusedGraphResources
(
const TShaderRef< TShaderClass > & Shader,
const FShaderParametersMetadata * ParametersMetadata,
typename TShaderClass::FParameters * InoutParameters,
std::initializer_list< FRDGResourceRef > ExcludeList
)
ClearUnusedGraphResources(const TShaderRef< TShaderClassA > &, const TShaderRef< TShaderClassB > &, TPassParameterStruct *, std::initializer_list< FRDGResourceRef >)
| Name | ClearUnusedGraphResources |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/RenderGraphUtils.h |
| Include Path | #include "RenderGraphUtils.h" |
template<typename TShaderClassA, typename TShaderClassB, typename TPassParameterStruct>
void ClearUnusedGraphResources
(
const TShaderRef< TShaderClassA > & ShaderA,
const TShaderRef< TShaderClassB > & ShaderB,
TPassParameterStruct * InoutParameters,
std::initializer_list< FRDGResourceRef > ExcludeList
)