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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddClearRenderTargetPass
(
FRDGBuilder& GraphBuilder, |
Adds a render graph pass to clear a render target to its clear value (single mip, single slice) | RenderGraphUtils.h | |
void AddClearRenderTargetPass
(
FRDGBuilder& GraphBuilder, |
Adds a render graph pass to clear a render target (single mip, single slice). | RenderGraphUtils.h | |
void AddClearRenderTargetPass
(
FRDGBuilder& GraphBuilder, |
Adds a render graph pass to clear a render target to its clear value. | RenderGraphUtils.h | |
void AddClearRenderTargetPass
(
FRDGBuilder& GraphBuilder, |
Adds a render graph pass to clear a part of a render target (single mip, single slice). | RenderGraphUtils.h |
AddClearRenderTargetPass(FRDGBuilder &, FRDGTextureRef)
Description
Adds a render graph pass to clear a render target to its clear value (single mip, single slice)
| Name | AddClearRenderTargetPass |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/RenderGraphUtils.h |
| Include Path | #include "RenderGraphUtils.h" |
| Source | /Engine/Source/Runtime/RenderCore/Private/RenderGraphUtils.cpp |
void AddClearRenderTargetPass
(
FRDGBuilder & GraphBuilder,
FRDGTextureRef Texture
)
AddClearRenderTargetPass(FRDGBuilder &, FRDGTextureRef, const FLinearColor &)
Description
Adds a render graph pass to clear a render target (single mip, single slice). Uses render pass clear actions if the clear color matches the fast clear color.
| Name | AddClearRenderTargetPass |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/RenderGraphUtils.h |
| Include Path | #include "RenderGraphUtils.h" |
| Source | /Engine/Source/Runtime/RenderCore/Private/RenderGraphUtils.cpp |
void AddClearRenderTargetPass
(
FRDGBuilder & GraphBuilder,
FRDGTextureRef Texture,
const FLinearColor & ClearColor
)
AddClearRenderTargetPass(FRDGBuilder &, FRDGTextureRef, const FRDGTextureClearInfo &)
Description
Adds a render graph pass to clear a render target to its clear value.
| Name | AddClearRenderTargetPass |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/RenderGraphUtils.h |
| Include Path | #include "RenderGraphUtils.h" |
| Source | /Engine/Source/Runtime/RenderCore/Private/RenderGraphUtils.cpp |
void AddClearRenderTargetPass
(
FRDGBuilder & GraphBuilder,
FRDGTextureRef Texture,
const FRDGTextureClearInfo & TextureClearInfo
)
AddClearRenderTargetPass(FRDGBuilder &, FRDGTextureRef, const FLinearColor &, FIntRect)
Description
Adds a render graph pass to clear a part of a render target (single mip, single slice). Draws a quad to the requested viewport.
| Name | AddClearRenderTargetPass |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/RenderGraphUtils.h |
| Include Path | #include "RenderGraphUtils.h" |
| Source | /Engine/Source/Runtime/RenderCore/Private/RenderGraphUtils.cpp |
void AddClearRenderTargetPass
(
FRDGBuilder & GraphBuilder,
FRDGTextureRef Texture,
const FLinearColor & ClearColor,
FIntRect Viewport
)