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API > API/Runtime > API/Runtime/RHICore > API/Runtime/RHICore/FRHITransientResourceHeapAllocat-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void DeallocateMemory
(
FRHITransientTexture* Texture, |
Deallocates a texture from its parent heap. Provide the current platform fence value used to update the heap. | RHICoreTransientResourceAllocator.h | |
virtual void DeallocateMemory
(
FRHITransientBuffer* Buffer, |
Deallocates a buffer from its parent heap. Provide the current platform fence value used to update the heap. | RHICoreTransientResourceAllocator.h |
DeallocateMemory(FRHITransientTexture *, const FRHITransientAllocationFences &)
Description
Deallocates a texture from its parent heap. Provide the current platform fence value used to update the heap.
| Name | DeallocateMemory |
| Type | function |
| Header File | /Engine/Source/Runtime/RHICore/Public/RHICoreTransientResourceAllocator.h |
| Include Path | #include "RHICoreTransientResourceAllocator.h" |
| Source | /Engine/Source/Runtime/RHICore/Private/RHICoreTransientResourceAllocator.cpp |
virtual void DeallocateMemory
(
FRHITransientTexture * Texture,
const FRHITransientAllocationFences & Fences
)
DeallocateMemory(FRHITransientBuffer *, const FRHITransientAllocationFences &)
Description
Deallocates a buffer from its parent heap. Provide the current platform fence value used to update the heap.
| Name | DeallocateMemory |
| Type | function |
| Header File | /Engine/Source/Runtime/RHICore/Public/RHICoreTransientResourceAllocator.h |
| Include Path | #include "RHICoreTransientResourceAllocator.h" |
| Source | /Engine/Source/Runtime/RHICore/Private/RHICoreTransientResourceAllocator.cpp |
virtual void DeallocateMemory
(
FRHITransientBuffer * Buffer,
const FRHITransientAllocationFences & Fences
)