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API > API/Runtime > API/Runtime/RHI
References
| Module | RHI |
| Header | /Engine/Source/Runtime/RHI/Public/DataDrivenShaderPlatformInfo.h |
| Include | #include "DataDrivenShaderPlatformInfo.h" |
bool RHIVolumeTextureRenderingSupportGuaranteed
(
const FStaticShaderPlatform Platform
)
Remarks
Return true if and only if the GPU support rendering to volume textures (2D Array, 3D) is guaranteed supported for a target platform. if PipelineVolumeTextureLUTSupportGuaranteedAtRuntime is true then it is guaranteed that GSupportsVolumeTextureRendering is true at runtime.