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API > API/Runtime > API/Runtime/RHI
References
| Module | RHI |
| Header | /Engine/Source/Runtime/RHI/Public/DataDrivenShaderPlatformInfo.h |
| Include | #include "DataDrivenShaderPlatformInfo.h" |
bool RHISupportsRenderTargetWriteMask
(
const FStaticShaderPlatform Platform
)
Remarks
True if the given shader platform supports a render target write mask