Navigation
API > API/Runtime > API/Runtime/RHI
References
| Module | RHI |
| Header | /Engine/Source/Runtime/RHI/Public/RHI.h |
| Include | #include "RHI.h" |
| Source | /Engine/Source/Runtime/RHI/Private/RHI.cpp |
int32 RHIGetPreferredClearUAVRectPSResourceType
(
const FStaticShaderPlatform Platform
)
Remarks
Helper to check which resource type should be used for clear (UAV) replacement shaders.