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API > API/Runtime > API/Runtime/RHI > API/Runtime/RHI/RHICreateBoundShaderState
References
| Module | RHI |
| Header | /Engine/Source/Runtime/RHI/Public/DynamicRHI.h |
| Include | #include "DynamicRHI.h" |
FBoundShaderStateRHIRef RHICreateBoundShaderState
(
FRHIVertexDeclaration * VertexDeclaration,
FRHIVertexShader * VertexShader,
FRHIPixelShader * PixelShader,
FRHIGeometryShader * GeometryShader
)