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API > API/Runtime > API/Runtime/RHI
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void GetShadingPathName
(
ERHIShadingPath::Type InShadingPath, |
Creates a string for the given shading path. | RHIStrings.h | |
void GetShadingPathName
(
ERHIShadingPath::Type InShadingPath, |
Creates an FName for the given shading path. | RHIStrings.h |
GetShadingPathName(ERHIShadingPath::Type, FString &)
Description
Creates a string for the given shading path.
| Name | GetShadingPathName |
| Type | function |
| Header File | /Engine/Source/Runtime/RHI/Public/RHIStrings.h |
| Include Path | #include "RHIStrings.h" |
| Source | /Engine/Source/Runtime/RHI/Private/RHIStrings.cpp |
void GetShadingPathName
(
ERHIShadingPath::Type InShadingPath,
FString & OutName
)
GetShadingPathName(ERHIShadingPath::Type, FName &)
Description
Creates an FName for the given shading path.
| Name | GetShadingPathName |
| Type | function |
| Header File | /Engine/Source/Runtime/RHI/Public/RHIStrings.h |
| Include Path | #include "RHIStrings.h" |
| Source | /Engine/Source/Runtime/RHI/Private/RHIStrings.cpp |
void GetShadingPathName
(
ERHIShadingPath::Type InShadingPath,
FName & OutName
)