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API > API/Runtime > API/Runtime/RHI
| Name | FVertexElement |
| Type | struct |
| Header File | /Engine/Source/Runtime/RHI/Public/RHI.h |
| Include Path | #include "RHI.h" |
Syntax
struct FVertexElement
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| RHI.h | |||
FVertexElement
(
uint8 InStreamIndex, |
RHI.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AttributeIndex | uint8 | RHI.h | ||
| bUseInstanceIndex | uint16 | Whether to use instance index or vertex index to consume the element. | RHI.h | |
| Offset | uint8 | RHI.h | ||
| StreamIndex | uint8 | RHI.h | ||
| Stride | uint16 | RHI.h | ||
| Type | TEnumAsByte< EVertexElementType > | RHI.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void FromString
(
const FString& Src |
RHI.h | ||
void FromString
(
const FStringView& Src |
RHI.h | ||
FString ToString() |
RHI.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FVertexElement& Other |
RHI.h |