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Struct to hold common data between begin/end updatetexture3d
| Name | FUpdateTexture3DData |
| Type | struct |
| Header File | /Engine/Source/Runtime/RHI/Public/RHICommandList.h |
| Include Path | #include "RHICommandList.h" |
Syntax
struct FUpdateTexture3DData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| RHICommandList.h | |||
FUpdateTexture3DData
(
FRHITexture* InTexture, |
RHICommandList.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Data | uint8 * | RHICommandList.h | ||
| DataSizeBytes | uint32 | RHICommandList.h | ||
| DepthPitch | uint32 | RHICommandList.h | ||
| FrameNumber | uint32 | RHICommandList.h | ||
| MipIndex | uint32 | RHICommandList.h | ||
| PlatformData | uint8 | RHICommandList.h | ||
| RowPitch | uint32 | RHICommandList.h | ||
| Texture | FRHITexture * | RHICommandList.h | ||
| UpdateRegion | FUpdateTextureRegion3D | RHICommandList.h |