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API > API/Runtime > API/Runtime/RHI > API/Runtime/RHI/FTextureReadBuffer2D
References
| Module | RHI |
| Header | /Engine/Source/Runtime/RHI/Public/RHIUtilities.h |
| Include | #include "RHIUtilities.h" |
void Initialize
(
const TCHAR * InDebugName,
const uint32 BytesPerElement,
const uint32 SizeX,
const uint32 SizeY,
const EPixelFormat Format,
ETextureCreateFlags Flags,
FResourceBulkDataInterface * InBulkData
)