Navigation
API > API/Runtime > API/Runtime/RHI > API/Runtime/RHI/FStaticShaderPlatformNames
References
| Module | RHI |
| Header | /Engine/Source/Runtime/RHI/Public/RHIStaticShaderPlatformNames.h |
| Include | #include "RHIStaticShaderPlatformNames.h" |
static bool IsStaticPlatform
&40;
EShaderPlatform Platform
&41;