| ResourceCollectionMap |
TArray< uint32 > |
Mapping of bound Resource Collections to their location in resource tables. |
RHIResources.h |
|
| ResourceTableBits |
uint32 |
Bits indicating which resource tables contain resources bound to this shader. |
RHIResources.h |
|
| ResourceTableLayoutHashes |
TArray< uint32 > |
Hash of the layouts of resource tables at compile time, used for runtime validation. |
RHIResources.h |
|
| SamplerMap |
TArray< uint32 > |
Mapping of bound sampler states to their location in resource tables. |
RHIResources.h |
|
| ShaderResourceViewMap |
TArray< uint32 > |
Mapping of bound SRVs to their location in resource tables. |
RHIResources.h |
|
| TextureMap |
TArray< uint32 > |
Mapping of bound Textures to their location in resource tables. |
RHIResources.h |
|
| UnorderedAccessViewMap |
TArray< uint32 > |
Mapping of bound UAVs to their location in resource tables. |
RHIResources.h |
|