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Helper to mark scopes as idle time on the render or RHI threads.
| Name | FRenderThreadIdleScope |
| Type | struct |
| Header File | /Engine/Source/Runtime/RHI/Public/RHICommandList.h |
| Include Path | #include "RHICommandList.h" |
Syntax
struct FRenderThreadIdleScope
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRenderThreadIdleScope
(
ERenderThreadIdleTypes::Type Type, |
RHICommandList.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FRenderThreadIdleScope() |
RHICommandList.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bCondition | const bool | RHICommandList.h | ||
| RHIThreadIdleScope | UE::Stats::FThreadIdleStats::FScopeIdle | RHICommandList.h | ||
| Start | const uint32 | RHICommandList.h | ||
| Type | const ERenderThreadIdleTypes::Type | RHICommandList.h |