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API > API/Runtime > API/Runtime/RHI
| Name | FRayTracingSceneBuildParams |
| Type | struct |
| Header File | /Engine/Source/Runtime/RHI/Public/RHIContext.h |
| Include Path | #include "RHIContext.h" |
Syntax
struct FRayTracingSceneBuildParams
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
PRAGMA_DISABLE_DEPRECATION_WARNINGS FRayTracingSceneBuildParams () |
RHIContext.h | ||
| RHIContext.h | |||
| RHIContext.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FRayTracingSceneBuildParams() |
RHIContext.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BuildMode | EAccelerationStructureBuildMode | RHIContext.h | ||
| InstanceBuffer | FRHIBuffer * | Buffer of native ray tracing instance descriptors. Must be in SRV state. | RHIContext.h | |
| InstanceBufferOffset | uint32 | RHIContext.h | ||
| NumInstances | uint32 | RHIContext.h | ||
| PerInstanceGeometries | TConstArrayView< FRHIRayTracingGeometry * > | RHIContext.h | ||
| ReferencedGeometries | TConstArrayView< FRHIRayTracingGeometry * > | Unique list of geometries referenced by all instances in this scene. | RHIContext.h | |
| ResultBuffer | FRHIBuffer * | Acceleration structure will be written to this buffer. The buffer must be in BVHWrite state. | RHIContext.h | |
| ResultBufferOffset | uint32 | RHIContext.h | ||
| Scene | FRHIRayTracingScene * | Scene to be built. May be null if explicit instance buffer is provided. | RHIContext.h | |
| ScratchBuffer | FRHIBuffer * | Scratch buffer used to build Acceleration structure. Must be in UAV state. | RHIContext.h | |
| ScratchBufferOffset | uint32 | RHIContext.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| RHIContext.h | |||
| RHIContext.h |