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API > API/Runtime > API/Runtime/RHI > API/Runtime/RHI/FRayTracingPipelineStateInitiali-
References
| Module | RHI |
| Header | /Engine/Source/Runtime/RHI/Public/RHIResources.h |
| Include | #include "RHIResources.h" |
void SetMissShaderTable
&40;
const TArrayView< FRHIRayTracingShader &42; > & InMissShaders,
uint64 Hash
&41;
Remarks
Shaders that will be invoked if a ray misses all geometry. If this table is empty, then a built-in default miss shader will be used that sets HitT member of FMinimalPayload to -1. Desired miss shader can be selected by providing MissShaderIndex to TraceRay() function.